Arma 3 rearm
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#ARMA 3 REARM MODS#
Mods can be found on the Steam workshop or Bohemia Forums. Please do not post links to pirated/ripped content. Please try to remain polite and follow reddiquette. Please help us keep the feed clean and post these types of questions in the pinned weekly questions thread.ĭon't be a dick.
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#ARMA 3 REARM PC#
Performance, Troubleshooting, and PC Build questions belong in the weekly questions thread. Please use the pinned weekly questions thread to ask questions if you're considering getting the game. Question posts like these clutter up the feed. Project Life was a server for those who enjoyed.
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Over the years Project Life grew to become a community with over 40 thousand registered members and about 5 thousand paid members. Please take it up with your unit or the server admins. Project Life was a hardcore roleplay server ran by Kane & Kai, founded by Kane, formally known as Caiden, on April 1st 2015 (yes, not a joke). We can't fix your ban or resolve your internal issues. Please use the resources available in the subreddit Wiki to find a group to play with or check out /r/findaunit. "Looking For Group/Server" posts will be removed. Accounts must be older than 10 days to get past our automoderator and submitters should be actively participating with the subreddit. You can post videos, but please do not dump your YouTube channel or livestream on this subreddit. Please refrain from mentioning your unit/server in your post title. Please do not recruit for your unit here or advertise your server. But if that were possible I think it should be punishable.No unit or server promotion. That could actually encourage such tacticts as described before with mortaring a place before entering the capzone.Īnd thanks for removeing the ammo truck, that constant mortar was a pain in the ass, but I heard ppl are useing the repair point to rearm their tube for just 1.5 k instead of buying a new one for 13k, never tried that before so no guarantee for that intel. Maybe a bit cheaper than 13.000k so ppl would actually use it and with the bipod already attatched to the tube backpack. Like the usual mortar system but without the arty computer and a range limited to sight range like ~1.5 Klicks. That's unique on it's own The Rearm conducts operations every Week starting from 19:30 to 22:30 CET Thursdays and Sundays on our own dedicated server in our custom made missions. The last thing I want is more mortar fire but after watching this me came the idea of a dedicated shortrange mortar backpack. A European Time Zone (CET) Realism Unit based on real life experience.
#ARMA 3 REARM HOW TO#
Good link you posted there, never knew how to use the mortar in this way. No more noob-friendly artillery computer for the solo mortar players Admittedly this means a good team can push from the North onto Pyrsos after taking Mil Camp and use it to apply pressure onto Syrta but the South basically have a 1km headstart on taking the high ground (working on a fix btw) It's the only point that can look down into Mil Camp and has views over Abdera, Galati and Syrta and the Northern roads into mil camp - basically a good team controlling that hill with a couple of armour units have won the game. Open the menu with Mouse wheel down or Mouse wheel up. Other actions are listed in the action menu. Execute the given action directly with Space. Icons 24px 24px 24px near the weapon cursor indicate a new default action. It changes depending on the object pointed at with the cursor. Siderelated: Mil Camp/Galati are terrible cap points for a lengthy game on that map because of the terrain features lending themselves to easier control by the South - Pyrsos is the highest point in the layout and is pretty much en-route for the South to centre map. The action menu is a context sensitive list of available actions. Had a zzzzzzzz boring game on North I the other night where it seemed like there was 2hrs of constant mortars on Mil Camp from both teams. Any thoughts on implementing the hardcore mode to lessen the impact of mortar spam (although it seems the ammo truck issue is also related).